[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_DEBUGSTRATEGY_H
#define _PLAYERBOT_DEBUGSTRATEGY_H
#include "Strategy.h"
class DebugStrategy : public Strategy
{
public:
DebugStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug"; }
};
class DebugMoveStrategy : public Strategy
{
public:
DebugMoveStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug move"; }
};
class DebugRpgStrategy : public Strategy
{
public:
DebugRpgStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug rpg"; }
};
class DebugSpellStrategy : public Strategy
{
public:
DebugSpellStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
std::string const getName() override { return "debug spell"; }
};
class DebugQuestStrategy : public Strategy
{
public:
DebugQuestStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT | STRATEGY_TYPE_COMBAT; }
std::string const getName() override { return "debug quest"; }
};
#endif