[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

@@ -0,0 +1,32 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "DeadStrategy.h"
#include "Playerbots.h"
void DeadStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(
new TriggerNode("often", { NextAction("auto release", relevance) }));
triggers.push_back(
new TriggerNode("bg active", { NextAction("auto release", relevance) }));
triggers.push_back(
new TriggerNode("dead", { NextAction("find corpse", relevance) }));
triggers.push_back(new TriggerNode(
"corpse near", { NextAction("revive from corpse", relevance - 1.0f) }));
triggers.push_back(new TriggerNode("resurrect request",
{ NextAction("accept resurrect", relevance) }));
triggers.push_back(
new TriggerNode("falling far", { NextAction("repop", relevance + 1.f) }));
triggers.push_back(
new TriggerNode("location stuck", { NextAction("repop", relevance + 1) }));
triggers.push_back(new TriggerNode(
"can self resurrect", { NextAction("self resurrect", relevance + 2.0f) }));
}
DeadStrategy::DeadStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}