[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

@@ -0,0 +1,91 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_BATTLEGROUNDSTRATEGY_H
#define _PLAYERBOT_BATTLEGROUNDSTRATEGY_H
#include "PassTroughStrategy.h"
class BGStrategy : public PassTroughStrategy
{
public:
BGStrategy(PlayerbotAI* botAI);
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "bg"; }
};
class BattlegroundStrategy : public Strategy
{
public:
BattlegroundStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_NONCOMBAT; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "Battleground"; }
};
class WarsongStrategy : public Strategy
{
public:
WarsongStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "warsong"; }
};
class AlteracStrategy : public Strategy
{
public:
AlteracStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "alterac"; }
};
class ArathiStrategy : public Strategy
{
public:
ArathiStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "arathi"; }
};
class EyeStrategy : public Strategy
{
public:
EyeStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "eye"; }
};
class IsleStrategy : public Strategy
{
public:
IsleStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "isle"; }
};
class ArenaStrategy : public Strategy
{
public:
ArenaStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "arena"; }
};
#endif