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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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38
src/Ai/Base/Actions/UnlockItemAction.cpp
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38
src/Ai/Base/Actions/UnlockItemAction.cpp
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#include "UnlockItemAction.h"
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#include "PlayerbotAI.h"
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#include "ItemTemplate.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "SpellInfo.h"
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#define PICK_LOCK_SPELL_ID 1804
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bool UnlockItemAction::Execute(Event event)
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{
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bool foundLockedItem = false;
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Item* item = botAI->FindLockedItem();
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if (item)
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{
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UnlockItem(item);
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foundLockedItem = true;
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}
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return foundLockedItem;
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}
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void UnlockItemAction::UnlockItem(Item* item)
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{
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// Use CastSpell to unlock the item
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if (botAI->CastSpell(PICK_LOCK_SPELL_ID, bot, item))
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{
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std::ostringstream out;
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out << "Used Pick Lock on: " << item->GetTemplate()->Name1;
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botAI->TellMaster(out.str());
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}
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else
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{
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botAI->TellError("Failed to cast Pick Lock.");
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}
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}
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