[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

@@ -0,0 +1,59 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "SetHomeAction.h"
#include "Event.h"
#include "Playerbots.h"
bool SetHomeAction::Execute(Event event)
{
Player* master = GetMaster();
ObjectGuid selection = bot->GetTarget();
bool isRpgAction = AI_VALUE(GuidPosition, "rpg target") == selection;
if (!isRpgAction)
{
if (master)
selection = master->GetTarget();
else
return false;
}
if (Unit* unit = botAI->GetUnit(selection))
if (unit->HasNpcFlag(UNIT_NPC_FLAG_INNKEEPER))
{
if (isRpgAction)
{
Creature* creature = botAI->GetCreature(selection);
bot->GetSession()->SendBindPoint(creature);
botAI->TellMaster("This inn is my new home");
return true;
}
else
{
Creature* creature = botAI->GetCreature(selection);
bot->GetSession()->SendBindPoint(creature);
botAI->TellMaster("This inn is my new home");
return true;
}
}
GuidVector npcs = AI_VALUE(GuidVector, "nearest npcs");
for (ObjectGuid const guid : npcs)
{
Creature* unit = bot->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
continue;
bot->GetSession()->SendBindPoint(unit);
botAI->TellMaster("This inn is my new home");
return true;
}
botAI->TellError("Can't find any innkeeper around");
return false;
}