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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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43
src/Ai/Base/Actions/SayAction.h
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43
src/Ai/Base/Actions/SayAction.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_SAYACTION_H
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#define _PLAYERBOT_SAYACTION_H
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#include "Action.h"
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#include "PlayerbotAI.h"
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#include "NamedObjectContext.h"
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class PlayerbotAI;
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class SayAction : public Action, public Qualified
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{
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public:
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SayAction(PlayerbotAI* botAI);
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bool Execute(Event event) override;
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bool isUseful() override;
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std::string const getName() override { return "say::" + qualifier; }
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private:
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static std::map<std::string, std::vector<std::string>> stringTable;
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static std::map<std::string, uint32> probabilityTable;
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};
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class ChatReplyAction : public Action
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{
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public:
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ChatReplyAction(PlayerbotAI* ai) : Action(ai, "chat message") {}
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virtual bool Execute(Event event) { return true; }
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bool isUseful() { return true; }
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static void ChatReplyDo(Player* bot, uint32& type, uint32& guid1, uint32& guid2, std::string& msg, std::string& chanName, std::string& name);
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static bool HandleThunderfuryReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool HandleToxicLinksReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool HandleWTBItemsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool HandleLFGQuestsReply(Player* bot, ChatChannelSource chatChannelSource, std::string& msg, std::string& name);
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static bool SendGeneralResponse(Player* bot, ChatChannelSource chatChannelSource, std::string& responseMessage, std::string& name);
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static std::string GenerateReplyMessage(Player* bot, std::string& incomingMessage, uint32& guid1, std::string& name);
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};
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#endif
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