[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_REACHTARGETACTIONS_H
#define _PLAYERBOT_REACHTARGETACTIONS_H
#include "GenericSpellActions.h"
#include "MovementActions.h"
class PlayerbotAI;
class ReachTargetAction : public MovementAction
{
public:
ReachTargetAction(PlayerbotAI* botAI, std::string const name, float distance)
: MovementAction(botAI, name), distance(distance)
{
}
bool Execute(Event event) override;
bool isUseful() override;
std::string const GetTargetName() override;
protected:
float distance;
};
class CastReachTargetSpellAction : public CastSpellAction
{
public:
CastReachTargetSpellAction(PlayerbotAI* botAI, std::string const spell, float distance)
: CastSpellAction(botAI, spell), distance(distance)
{
}
bool isUseful() override;
protected:
float distance;
};
class ReachMeleeAction : public ReachTargetAction
{
public:
ReachMeleeAction(PlayerbotAI* botAI) : ReachTargetAction(botAI, "reach melee", sPlayerbotAIConfig->meleeDistance) {}
};
class ReachSpellAction : public ReachTargetAction
{
public:
ReachSpellAction(PlayerbotAI* botAI);
};
class ReachPartyMemberToHealAction : public ReachTargetAction
{
public:
ReachPartyMemberToHealAction(PlayerbotAI* botAI);
std::string const GetTargetName() override;
};
class ReachPartyMemberToResurrectAction : public ReachTargetAction
{
public:
ReachPartyMemberToResurrectAction(PlayerbotAI* botAI);
std::string const GetTargetName() override;
};
#endif