[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

@@ -0,0 +1,57 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "RangeAction.h"
#include "Event.h"
#include "Playerbots.h"
bool RangeAction::Execute(Event event)
{
std::string const param = event.getParam();
if (param == "?")
{
PrintRange("spell");
PrintRange("heal");
PrintRange("shoot");
PrintRange("flee");
}
size_t pos = param.find(" ");
if (pos == std::string::npos)
return false;
std::string const qualifier = param.substr(0, pos);
std::string const value = param.substr(pos + 1);
if (value == "?")
{
PrintRange(qualifier);
return true;
}
float newVal = (float)atof(value.c_str());
context->GetValue<float>("range", qualifier)->Set(newVal);
std::ostringstream out;
out << qualifier << " range set to: " << newVal;
botAI->TellMaster(out.str());
return true;
}
void RangeAction::PrintRange(std::string const type)
{
float curVal = AI_VALUE2(float, "range", type);
std::ostringstream out;
out << type << " range: ";
if (abs(curVal) >= 0.1f)
out << curVal;
else
out << botAI->GetRange(type) << " (default)";
botAI->TellMaster(out.str());
}