[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_POSITIONACTION_H
#define _PLAYERBOT_POSITIONACTION_H
#include "MovementActions.h"
class PlayerbotAI;
class PositionAction : public Action
{
public:
PositionAction(PlayerbotAI* botAI) : Action(botAI, "position") {}
bool Execute(Event event) override;
};
class MoveToPositionAction : public MovementAction
{
public:
MoveToPositionAction(PlayerbotAI* botAI, std::string const name, std::string const qualifier, bool idle = false)
: MovementAction(botAI, name), qualifier(qualifier), idle(idle)
{
}
bool Execute(Event event) override;
bool isUseful() override;
protected:
std::string const qualifier;
bool idle;
};
class GuardAction : public MoveToPositionAction
{
public:
GuardAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "move to position", "guard") {}
};
class ReturnToStayPositionAction : public MoveToPositionAction
{
public:
ReturnToStayPositionAction(PlayerbotAI* ai) : MoveToPositionAction(ai, "move to position", "stay") {}
virtual bool isPossible();
};
class SetReturnPositionAction : public Action
{
public:
SetReturnPositionAction(PlayerbotAI* botAI) : Action(botAI, "set return position") {}
bool Execute(Event event) override;
bool isUseful() override;
};
class ReturnAction : public MoveToPositionAction
{
public:
ReturnAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "return", "return", true) {}
bool isUseful() override;
};
#endif