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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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67
src/Ai/Base/Actions/PositionAction.h
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67
src/Ai/Base/Actions/PositionAction.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_POSITIONACTION_H
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#define _PLAYERBOT_POSITIONACTION_H
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#include "MovementActions.h"
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class PlayerbotAI;
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class PositionAction : public Action
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{
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public:
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PositionAction(PlayerbotAI* botAI) : Action(botAI, "position") {}
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bool Execute(Event event) override;
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};
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class MoveToPositionAction : public MovementAction
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{
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public:
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MoveToPositionAction(PlayerbotAI* botAI, std::string const name, std::string const qualifier, bool idle = false)
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: MovementAction(botAI, name), qualifier(qualifier), idle(idle)
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{
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}
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bool Execute(Event event) override;
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bool isUseful() override;
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protected:
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std::string const qualifier;
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bool idle;
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};
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class GuardAction : public MoveToPositionAction
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{
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public:
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GuardAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "move to position", "guard") {}
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};
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class ReturnToStayPositionAction : public MoveToPositionAction
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{
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public:
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ReturnToStayPositionAction(PlayerbotAI* ai) : MoveToPositionAction(ai, "move to position", "stay") {}
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virtual bool isPossible();
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};
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class SetReturnPositionAction : public Action
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{
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public:
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SetReturnPositionAction(PlayerbotAI* botAI) : Action(botAI, "set return position") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class ReturnAction : public MoveToPositionAction
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{
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public:
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ReturnAction(PlayerbotAI* botAI) : MoveToPositionAction(botAI, "return", "return", true) {}
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bool isUseful() override;
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};
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#endif
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