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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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44
src/Ai/Base/Actions/PassLeadershipToMasterAction.cpp
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44
src/Ai/Base/Actions/PassLeadershipToMasterAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "PassLeadershipToMasterAction.h"
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#include "Event.h"
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#include "PlayerbotOperations.h"
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#include "Playerbots.h"
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#include "PlayerbotWorldThreadProcessor.h"
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bool PassLeadershipToMasterAction::Execute(Event event)
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{
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if (Player* master = GetMaster())
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if (master && master != bot && bot->GetGroup() && bot->GetGroup()->IsMember(master->GetGUID()))
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{
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auto setLeaderOp = std::make_unique<GroupSetLeaderOperation>(bot->GetGUID(), master->GetGUID());
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sPlayerbotWorldProcessor->QueueOperation(std::move(setLeaderOp));
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if (!message.empty())
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botAI->TellMasterNoFacing(message);
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if (sRandomPlayerbotMgr->IsRandomBot(bot))
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{
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botAI->ResetStrategies();
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botAI->Reset();
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}
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return true;
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}
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return false;
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}
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bool PassLeadershipToMasterAction::isUseful()
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{
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return botAI->IsAlt() && bot->GetGroup() && bot->GetGroup()->IsLeader(bot->GetGUID());
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}
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bool GiveLeaderAction::isUseful()
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{
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return botAI->HasActivePlayerMaster() && bot->GetGroup() && bot->GetGroup()->IsLeader(bot->GetGUID());
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}
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