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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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48
src/Ai/Base/Actions/LootRollAction.h
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48
src/Ai/Base/Actions/LootRollAction.h
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_LOOTROLLACTION_H
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#define _PLAYERBOT_LOOTROLLACTION_H
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#include "QueryItemUsageAction.h"
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class PlayerbotAI;
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struct ItemTemplate;
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enum RollVote : uint8;
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class LootRollAction : public QueryItemUsageAction
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{
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public:
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LootRollAction(PlayerbotAI* botAI, std::string const name = "loot roll") : QueryItemUsageAction(botAI, name) {}
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bool Execute(Event event) override;
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protected:
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RollVote CalculateRollVote(ItemTemplate const* proto);
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};
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bool CanBotUseToken(ItemTemplate const* proto, Player* bot);
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bool RollUniqueCheck(ItemTemplate const* proto, Player* bot);
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class MasterLootRollAction : public LootRollAction
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{
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public:
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MasterLootRollAction(PlayerbotAI* botAI) : LootRollAction(botAI, "master loot roll") {}
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bool isUseful() override;
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bool Execute(Event event) override;
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};
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class RollAction : public Action
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{
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public:
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RollAction(PlayerbotAI* botAI) : Action(botAI, "roll") {}
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bool Execute(Event event) override;
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};
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#endif
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