[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_EMOTEACTION_H
#define _PLAYERBOT_EMOTEACTION_H
#include <map>
#include "Action.h"
#include "NamedObjectContext.h"
class Player;
class PlayerbotAI;
class Unit;
enum TextEmotes : uint32;
class EmoteActionBase : public Action
{
public:
EmoteActionBase(PlayerbotAI* botAI, std::string const name);
static uint32 GetNumberOfEmoteVariants(TextEmotes emote, uint8 race, uint8 gender);
protected:
bool Emote(Unit* target, uint32 type, bool textEmote = false);
bool ReceiveEmote(Player* source, uint32 emote, bool verbal = false);
Unit* GetTarget();
void InitEmotes();
static std::map<std::string, uint32> emotes;
static std::map<std::string, uint32> textEmotes;
};
class EmoteAction : public EmoteActionBase, public Qualified
{
public:
EmoteAction(PlayerbotAI* botAI);
bool Execute(Event event) override;
bool isUseful() override;
};
class TalkAction : public EmoteActionBase
{
public:
TalkAction(PlayerbotAI* botAI) : EmoteActionBase(botAI, "talk") {}
bool Execute(Event event) override;
static uint32 GetRandomEmote(Unit* unit, bool textEmote = false);
};
#endif