[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHOOSETARGETACTIONS_H
#define _PLAYERBOT_CHOOSETARGETACTIONS_H
#include "AttackAction.h"
class PlayerbotAI;
class DpsAoeAction : public AttackAction
{
public:
DpsAoeAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps aoe") {}
std::string const GetTargetName() override { return "dps aoe target"; }
};
class DpsAssistAction : public AttackAction
{
public:
DpsAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps assist") {}
std::string const GetTargetName() override { return "dps target"; }
bool isUseful() override;
};
class TankAssistAction : public AttackAction
{
public:
TankAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "tank assist") {}
std::string const GetTargetName() override { return "tank target"; }
};
class AttackAnythingAction : public AttackAction
{
public:
AttackAnythingAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack anything") {}
std::string const GetTargetName() override { return "grind target"; }
bool Execute(Event event) override;
bool isUseful() override;
bool isPossible() override;
};
class AttackLeastHpTargetAction : public AttackAction
{
public:
AttackLeastHpTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack least hp target") {}
std::string const GetTargetName() override { return "least hp target"; }
};
class AttackEnemyPlayerAction : public AttackAction
{
public:
AttackEnemyPlayerAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy player") {}
std::string const GetTargetName() override { return "enemy player target"; }
bool isUseful() override;
};
class AttackRtiTargetAction : public AttackAction
{
public:
AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") {}
std::string const GetTargetName() override { return "rti target"; }
bool Execute(Event event) override;
bool isUseful() override;
};
class AttackEnemyFlagCarrierAction : public AttackAction
{
public:
AttackEnemyFlagCarrierAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy flag carrier") {}
std::string const GetTargetName() override { return "enemy flag carrier"; }
bool isUseful() override;
};
class DropTargetAction : public Action
{
public:
DropTargetAction(PlayerbotAI* botAI) : Action(botAI, "drop target") {}
bool Execute(Event event) override;
};
#endif