[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHOOSERPGTARGETACTION_H
#define _PLAYERBOT_CHOOSERPGTARGETACTION_H
#include "ObjectGuid.h"
#include "RpgAction.h"
class GuidPosition;
class Player;
class PlayerbotAI;
class WorldObject;
class WorldPosition;
class ChooseRpgTargetAction : public Action
{
public:
ChooseRpgTargetAction(PlayerbotAI* botAI, std::string const name = "choose rpg target") : Action(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
static bool isFollowValid(Player* bot, WorldObject* target);
static bool isFollowValid(Player* bot, WorldPosition pos);
private:
float getMaxRelevance(GuidPosition guidP);
bool HasSameTarget(ObjectGuid guid, uint32 max, GuidVector const& nearGuids);
std::unordered_map <ObjectGuid, std::string> rgpActionReason;
};
class ClearRpgTargetAction : public ChooseRpgTargetAction
{
public:
ClearRpgTargetAction(PlayerbotAI* botAI) : ChooseRpgTargetAction(botAI, "clear rpg target") {}
bool Execute(Event event) override;
bool isUseful() override;
};
#endif