[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_CHANGETALENTSACTION_H
#define _PLAYERBOT_CHANGETALENTSACTION_H
#include "Action.h"
#include "Talentspec.h"
class PlayerbotAI;
class ChangeTalentsAction : public Action
{
public:
ChangeTalentsAction(PlayerbotAI* botAI, std::string const name = "talents") : Action(botAI, name) {}
bool Execute(Event event);
// bool AutoSelectTalents(std::ostringstream* out);
private:
// std::vector<TalentPath*> getPremadePaths(std::string const findName);
// std::vector<TalentPath*> getPremadePaths(TalentSpec* oldSpec);
// TalentPath* getPremadePath(uint32 id);
// void listPremadePaths(std::vector<TalentPath*> paths, std::ostringstream* out);
// TalentPath* PickPremadePath(std::vector<TalentPath*> paths, bool useProbability);
// TalentSpec* GetBestPremadeSpec(uint32 spec);
std::string TalentsHelp();
std::string SpecList();
std::string SpecPick(std::string param);
std::string SpecApply(std::string param);
};
class AutoSetTalentsAction : public ChangeTalentsAction
{
public:
AutoSetTalentsAction(PlayerbotAI* botAI) : ChangeTalentsAction(botAI, "auto talents") {}
bool Execute(Event event) override;
};
#endif