[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

@@ -0,0 +1,71 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_BOSSAURAACTION_H
#define _PLAYERBOT_BOSSAURAACTION_H
#include <string>
#include "Action.h"
class PlayerbotAI;
class BossFireResistanceAction : public Action
{
public:
BossFireResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " fire resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
class BossFrostResistanceAction : public Action
{
public:
BossFrostResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " frost resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
class BossNatureResistanceAction : public Action
{
public:
BossNatureResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " nature resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
class BossShadowResistanceAction : public Action
{
public:
BossShadowResistanceAction(PlayerbotAI* botAI, std::string const bossName)
: Action(botAI, bossName + " shadow resistance action"), bossName(bossName)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
std::string bossName;
};
#endif