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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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69
src/Ai/Base/Actions/BossAuraActions.cpp
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69
src/Ai/Base/Actions/BossAuraActions.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include <HunterBuffStrategies.h>
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#include <PaladinBuffStrategies.h>
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#include <PlayerbotAI.h>
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#include "BossAuraActions.h"
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#include "BossAuraTriggers.h"
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const std::string ADD_STRATEGY_CHAR = "+";
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bool BossFireResistanceAction::isUseful()
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{
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BossFireResistanceTrigger bossFireResistanceTrigger(botAI, bossName);
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return bossFireResistanceTrigger.IsActive();
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}
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bool BossFireResistanceAction::Execute(Event event)
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{
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PaladinFireResistanceStrategy paladinFireResistanceStrategy(botAI);
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botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinFireResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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botAI->DoSpecificAction("fire resistance aura", Event(), true);
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return true;
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}
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bool BossFrostResistanceAction::isUseful()
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{
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BossFrostResistanceTrigger bossFrostResistanceTrigger(botAI, bossName);
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return bossFrostResistanceTrigger.IsActive();
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}
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bool BossFrostResistanceAction::Execute(Event event)
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{
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PaladinFrostResistanceStrategy paladinFrostResistanceStrategy(botAI);
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botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinFrostResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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botAI->DoSpecificAction("frost resistance aura", Event(), true);
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return true;
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}
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bool BossNatureResistanceAction::isUseful()
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{
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BossNatureResistanceTrigger bossNatureResistanceTrigger(botAI, bossName);
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return bossNatureResistanceTrigger.IsActive();
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}
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bool BossNatureResistanceAction::Execute(Event event)
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{
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HunterNatureResistanceStrategy hunterNatureResistanceStrategy(botAI);
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botAI->ChangeStrategy(ADD_STRATEGY_CHAR + hunterNatureResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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botAI->DoSpecificAction("aspect of the wild", Event(), true);
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return true;
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}
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bool BossShadowResistanceAction::isUseful()
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{
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BossShadowResistanceTrigger bossShadowResistanceTrigger(botAI, bossName);
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return bossShadowResistanceTrigger.IsActive();
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}
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bool BossShadowResistanceAction::Execute(Event event)
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{
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PaladinShadowResistanceStrategy paladinShadowResistanceStrategy(botAI);
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botAI->ChangeStrategy(ADD_STRATEGY_CHAR + paladinShadowResistanceStrategy.getName(), BotState::BOT_STATE_COMBAT);
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botAI->DoSpecificAction("shadow resistance aura", Event(), true);
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return true;
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}
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