[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)

This commit is contained in:
bashermens
2026-01-19 22:45:28 +01:00
committed by GitHub
parent fd07e02a8a
commit 41c53365ae
1119 changed files with 27 additions and 27 deletions

View File

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "AreaTriggerAction.h"
#include "Event.h"
#include "LastMovementValue.h"
#include "Playerbots.h"
#include "Transport.h"
bool ReachAreaTriggerAction::Execute(Event event)
{
if (botAI->IsRealPlayer()) // Do not trigger own area trigger.
return false;
uint32 triggerId;
WorldPacket p(event.getPacket());
p.rpos(0);
p >> triggerId;
AreaTrigger const* at = sObjectMgr->GetAreaTrigger(triggerId);
if (!at)
return false;
if (!sObjectMgr->GetAreaTriggerTeleport(triggerId))
{
WorldPacket p1(CMSG_AREATRIGGER);
p1 << triggerId;
p1.rpos(0);
bot->GetSession()->HandleAreaTriggerOpcode(p1);
return true;
}
if (bot->GetMapId() != at->map)
{
botAI->TellError("I won't follow: too far away");
return true;
}
bot->GetMotionMaster()->MovePoint(
/*id*/ at->map,
/*coords*/ at->x, at->y, at->z,
/*forcedMovement*/ FORCED_MOVEMENT_NONE,
/*speed*/ 0.0f, // default speed (not handled here)
/*orientation*/ 0.0f, // keep current orientation of bot
/*generatePath*/ true, // true => terrain path (2d mmap); false => straight spline (3d vmap)
/*forceDestination*/ false);
float distance = bot->GetDistance(at->x, at->y, at->z);
float delay = 1000.0f * distance / bot->GetSpeed(MOVE_RUN) + sPlayerbotAIConfig->reactDelay;
botAI->TellError("Wait for me");
botAI->SetNextCheckDelay(delay);
context->GetValue<LastMovement&>("last area trigger")->Get().lastAreaTrigger = triggerId;
return true;
}
bool AreaTriggerAction::Execute(Event event)
{
LastMovement& movement = context->GetValue<LastMovement&>("last area trigger")->Get();
uint32 triggerId = movement.lastAreaTrigger;
movement.lastAreaTrigger = 0;
if (!sObjectMgr->GetAreaTrigger(triggerId))
return false;
if (!sObjectMgr->GetAreaTriggerTeleport(triggerId))
return true;
WorldPacket p(CMSG_AREATRIGGER);
p << triggerId;
p.rpos(0);
bot->GetSession()->HandleAreaTriggerOpcode(p);
botAI->TellMaster("Hello");
return true;
}