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https://github.com/mod-playerbots/mod-playerbots.git
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[HOT FIX] MS build issues regarding folder / command lenght usage or rc.exe (#2038)
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61
src/Ai/Base/Actions/AddLootAction.cpp
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61
src/Ai/Base/Actions/AddLootAction.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "AddLootAction.h"
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#include "CellImpl.h"
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#include "Event.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool AddLootAction::Execute(Event event)
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{
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ObjectGuid guid = event.getObject();
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if (!guid)
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return false;
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return AI_VALUE(LootObjectStack*, "available loot")->Add(guid);
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}
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bool AddAllLootAction::Execute(Event event)
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{
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bool added = false;
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GuidVector gos = context->GetValue<GuidVector>("nearest game objects")->Get();
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for (GuidVector::iterator i = gos.begin(); i != gos.end(); i++)
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added |= AddLoot(*i);
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GuidVector corpses = context->GetValue<GuidVector>("nearest corpses")->Get();
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for (GuidVector::iterator i = corpses.begin(); i != corpses.end(); i++)
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added |= AddLoot(*i);
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return added;
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}
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bool AddLootAction::isUseful() { return true; }
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bool AddAllLootAction::isUseful() { return true; }
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bool AddAllLootAction::AddLoot(ObjectGuid guid) { return AI_VALUE(LootObjectStack*, "available loot")->Add(guid); }
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bool AddGatheringLootAction::AddLoot(ObjectGuid guid)
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{
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LootObject loot(bot, guid);
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WorldObject* wo = loot.GetWorldObject(bot);
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if (loot.IsEmpty() || !wo)
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return false;
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if (loot.skillId == SKILL_NONE)
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return false;
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if (!loot.IsLootPossible(bot))
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return false;
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return AddAllLootAction::AddLoot(guid);
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}
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