mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-15 18:00:27 +00:00
dps estimation
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
#include "ExpectedLifetimeValue.h"
|
||||
#include "AiFactory.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
@@ -23,22 +25,44 @@ float ExpectedGroupDpsValue::Calculate()
|
||||
} else {
|
||||
dps_num = group->GetMembersCount() * 0.7;
|
||||
}
|
||||
uint32 mixedGearScore = PlayerbotAI::GetMixedGearScore(bot, false, false, 12);
|
||||
// efficiency record based on rare gear level, is there better calculation method?
|
||||
float dps_efficiency = 1;
|
||||
if (bot->GetLevel() < 30) {
|
||||
dps_efficiency = 1.5;
|
||||
} else if (bot->GetLevel() < 40) {
|
||||
dps_efficiency = 2;
|
||||
} else if (bot->GetLevel() < 50) {
|
||||
dps_efficiency = 3;
|
||||
} else if (bot->GetLevel() < 60) {
|
||||
dps_efficiency = 4;
|
||||
} else if (bot->GetLevel() < 70) {
|
||||
dps_efficiency = 7;
|
||||
} else if (bot->GetLevel() < 80) {
|
||||
dps_efficiency = 12;
|
||||
// float dps_efficiency = 1;
|
||||
float basic_dps;
|
||||
int32 basic_gs;
|
||||
int32 level = bot->GetLevel();
|
||||
|
||||
if (level <= 15) {
|
||||
basic_dps = 5 + level * 1;
|
||||
} else if (level <= 30) {
|
||||
basic_dps = 20 + (level - 15) * 2;
|
||||
} else if (level <= 40) {
|
||||
basic_dps = 50 + (level - 30) * 3;
|
||||
} else if (level <= 55) {
|
||||
basic_dps = 80 + (level - 45) * 8;
|
||||
} else if (level <= 60) {
|
||||
basic_dps = 200 + (level - 55) * 30;
|
||||
} else if (level <= 70) {
|
||||
basic_dps = 350 + (level - 60) * 40;
|
||||
} else {
|
||||
dps_efficiency = 25;
|
||||
basic_dps = 750 + (level - 70) * 100;
|
||||
}
|
||||
return dps_num * bot->GetLevel() * dps_efficiency;
|
||||
|
||||
if (level <= 8) {
|
||||
basic_gs = (level + 5) * 2;
|
||||
} else if (level <= 15) {
|
||||
basic_gs = (level + 5) * 3;
|
||||
} else if (level <= 60) {
|
||||
basic_gs = (level + 5) * 4;
|
||||
} else if (level <= 70) {
|
||||
basic_gs = (85 + (level - 60) * 3) * 4;
|
||||
} else if (level <= 80) {
|
||||
basic_gs = (155 + (level - 70) * 4) * 4;
|
||||
}
|
||||
|
||||
float gs_modifier = (float)mixedGearScore / basic_gs;
|
||||
if (gs_modifier < 0.5) gs_modifier = 0.5;
|
||||
if (gs_modifier > 3) gs_modifier = 3;
|
||||
|
||||
return dps_num * basic_dps * gs_modifier;
|
||||
}
|
||||
Reference in New Issue
Block a user