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https://github.com/mod-playerbots/mod-playerbots.git
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@@ -369,6 +369,7 @@ void PlayerbotFactory::Refresh()
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InitClassSpells();
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InitAvailableSpells();
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InitSkills();
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InitMounts();
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bot->DurabilityRepairAll(false, 1.0f, false);
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if (bot->isDead())
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bot->ResurrectPlayer(1.0f, false);
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@@ -1628,7 +1629,7 @@ inline Item* StoreNewItemInInventorySlot(Player* player, uint32 newItemId, uint3
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// }
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// }
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void PlayerbotFactory::InitBags()
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void PlayerbotFactory::InitBags(bool destroyOld)
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{
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for (uint8 slot = INVENTORY_SLOT_BAG_START; slot < INVENTORY_SLOT_BAG_END; ++slot)
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{
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@@ -1641,9 +1642,12 @@ void PlayerbotFactory::InitBags()
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if (!CanEquipUnseenItem(slot, dest, newItemId))
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continue;
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if (old_bag) {
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if (old_bag && destroyOld) {
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bot->DestroyItem(INVENTORY_SLOT_BAG_0, slot, true);
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}
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if (old_bag) {
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return;
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}
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Item* newItem = bot->EquipNewItem(dest, newItemId, true);
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if (newItem)
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{
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@@ -2435,7 +2439,7 @@ void PlayerbotFactory::InitAmmo()
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uint32 entry = sRandomItemMgr->GetAmmo(level, subClass);
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uint32 count = bot->GetItemCount(entry);
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uint32 maxCount = 10000;
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uint32 maxCount = 5000;
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if (count < maxCount / 2)
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{
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@@ -2726,7 +2730,9 @@ void PlayerbotFactory::InitReagents()
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break;
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}
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for (std::pair item : items) {
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StoreItem(item.first, item.second);
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int count = (int)item.second - (int)bot->GetItemCount(item.first);
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if (count > 0)
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StoreItem(item.first, count);
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}
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}
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@@ -3233,6 +3239,7 @@ void PlayerbotFactory::ApplyEnchantTemplate(uint8 spec)
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bot->ApplyEnchantment(pItem, PERM_ENCHANTMENT_SLOT, true);
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}
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// botAI->EnchantItemT((*itr).SpellId, (*itr).SlotId);
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// const SpellItemEnchantmentEntry* a = sSpellItemEnchantmentStore.LookupEntry(1);
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}
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std::vector<InventoryType> PlayerbotFactory::GetPossibleInventoryTypeListBySlot(EquipmentSlots slot) {
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