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Crash fix: Bots now properly turn their corpse into bones when resurrected so they don't have a second corpse after dying and releasing again. (#1165)
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@@ -221,6 +221,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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return false;
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return false;
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bot->ResurrectPlayer(1.0f, false);
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bot->ResurrectPlayer(1.0f, false);
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bot->SpawnCorpseBones();
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botAI->TellMasterNoFacing("I live, again!");
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botAI->TellMasterNoFacing("I live, again!");
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Reset();
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Reset();
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}
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}
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