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Auto do quest feature (new rpg strategy) (#1034)
* New rpg startup speed up and refactor * New rpg do quest * Fix invalid height in quest poi * Add quest accept and reward limitation * New rpg quest improvement * Organize quest log, reward quests and fix grind target * Quest dropped statistic and remove redundant code * Decrease grind relevance lower than loot * Fix new rpg drop quest * Go to reward quest instead of innkeeper when quest completed * Fix incorrect logic in do quest reward * Fix reset quests in factory * Fix crash on grind target value Co-authored-by: SaW <swerkhoven@outlook.com> * Fix a minor error in DoCompletedQuest * Let bots get rid of impossible quests faster * Increase loot fluency (especially for caster) * Remove seasonal quests from auto accept * Enhance quest accept condition check * Add questgiver check (limit acceptation of quest 7946) * Questgiver check and localization * Near npc fix * Fix quest item report * Add lowPriorityQuest set for quests can not be done * Improve gameobjects loot * Do complete quest * FIx move far to teleport check * Accept or reward quest from game objects * Fix possible crash in rpg game objects * Fix ChooseNpcOrGameObjectToInteract crash --------- Co-authored-by: SaW <swerkhoven@outlook.com>
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@@ -8,8 +8,18 @@
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#include "Event.h"
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#include "ObjectGuid.h"
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#include "Player.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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bool CastStealthAction::isUseful()
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{
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Unit* target = AI_VALUE(Unit*, "current target");
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if (target && bot->GetDistance(target) >= sPlayerbotAIConfig->spellDistance)
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return false;
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return true;
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}
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bool CastStealthAction::isPossible()
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{
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// do not use with WSG flag or EYE flag
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@@ -44,7 +44,7 @@ public:
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CastStealthAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "stealth") {}
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std::string const GetTargetName() override { return "self target"; }
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bool isUseful() override;
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bool isPossible() override;
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};
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