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Auto do quest feature (new rpg strategy) (#1034)
* New rpg startup speed up and refactor * New rpg do quest * Fix invalid height in quest poi * Add quest accept and reward limitation * New rpg quest improvement * Organize quest log, reward quests and fix grind target * Quest dropped statistic and remove redundant code * Decrease grind relevance lower than loot * Fix new rpg drop quest * Go to reward quest instead of innkeeper when quest completed * Fix incorrect logic in do quest reward * Fix reset quests in factory * Fix crash on grind target value Co-authored-by: SaW <swerkhoven@outlook.com> * Fix a minor error in DoCompletedQuest * Let bots get rid of impossible quests faster * Increase loot fluency (especially for caster) * Remove seasonal quests from auto accept * Enhance quest accept condition check * Add questgiver check (limit acceptation of quest 7946) * Questgiver check and localization * Near npc fix * Fix quest item report * Add lowPriorityQuest set for quests can not be done * Improve gameobjects loot * Do complete quest * FIx move far to teleport check * Accept or reward quest from game objects * Fix possible crash in rpg game objects * Fix ChooseNpcOrGameObjectToInteract crash --------- Co-authored-by: SaW <swerkhoven@outlook.com>
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@@ -79,7 +79,8 @@ public:
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creators["quest update failed timer"] = &WorldPacketActionContext::quest_update_failed_timer;
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creators["quest update complete"] = &WorldPacketActionContext::quest_update_complete;
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creators["turn in query quest"] = &WorldPacketActionContext::turn_in_query_quest;
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creators["quest item push result"] = &WorldPacketActionContext::quest_item_push_result;
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creators["party command"] = &WorldPacketActionContext::party_command;
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creators["tell cast failed"] = &WorldPacketActionContext::tell_cast_failed;
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creators["accept duel"] = &WorldPacketActionContext::accept_duel;
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@@ -139,6 +140,7 @@ private:
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static Action* quest_update_failed(PlayerbotAI* ai) { return new QuestUpdateFailedAction(ai); }
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static Action* quest_update_failed_timer(PlayerbotAI* ai) { return new QuestUpdateFailedTimerAction(ai); }
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static Action* quest_update_complete(PlayerbotAI* botAI) { return new QuestUpdateCompleteAction(botAI); }
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static Action* quest_item_push_result(PlayerbotAI* ai) { return new QuestItemPushResultAction(ai); }
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static Action* turn_in_quest(PlayerbotAI* botAI) { return new TalkToQuestGiverAction(botAI); }
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static Action* accept_quest(PlayerbotAI* botAI) { return new AcceptQuestAction(botAI); }
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