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Auto do quest feature (new rpg strategy) (#1034)
* New rpg startup speed up and refactor * New rpg do quest * Fix invalid height in quest poi * Add quest accept and reward limitation * New rpg quest improvement * Organize quest log, reward quests and fix grind target * Quest dropped statistic and remove redundant code * Decrease grind relevance lower than loot * Fix new rpg drop quest * Go to reward quest instead of innkeeper when quest completed * Fix incorrect logic in do quest reward * Fix reset quests in factory * Fix crash on grind target value Co-authored-by: SaW <swerkhoven@outlook.com> * Fix a minor error in DoCompletedQuest * Let bots get rid of impossible quests faster * Increase loot fluency (especially for caster) * Remove seasonal quests from auto accept * Enhance quest accept condition check * Add questgiver check (limit acceptation of quest 7946) * Questgiver check and localization * Near npc fix * Fix quest item report * Add lowPriorityQuest set for quests can not be done * Improve gameobjects loot * Do complete quest * FIx move far to teleport check * Accept or reward quest from game objects * Fix possible crash in rpg game objects * Fix ChooseNpcOrGameObjectToInteract crash --------- Co-authored-by: SaW <swerkhoven@outlook.com>
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@@ -34,28 +34,17 @@ bool AttackAnythingAction::isUseful()
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if (!botAI->AllowActivity(GRIND_ACTIVITY)) // Bot not allowed to be active
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return false;
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if (!AI_VALUE(bool, "can move around"))
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if (botAI->HasStrategy("stay", BOT_STATE_NON_COMBAT))
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return false;
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if (bot->IsInCombat())
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return false;
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// if (context->GetValue<TravelTarget*>("travel target")->Get()->isTraveling() &&
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// ChooseRpgTargetAction::isFollowValid(
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// bot, *context->GetValue<TravelTarget*>("travel target")->Get()->getPosition())) // Bot is traveling
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// return false;
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Unit* target = GetTarget();
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if (!target)
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return false;
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bool inactiveGrindStatus = botAI->rpgInfo.status == NewRpgStatus::GO_GRIND ||
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botAI->rpgInfo.status == NewRpgStatus::NEAR_NPC ||
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botAI->rpgInfo.status == NewRpgStatus::REST ||
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botAI->rpgInfo.status == NewRpgStatus::GO_INNKEEPER;
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if (inactiveGrindStatus && bot->GetDistance(target) > 25.0f)
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return false;
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std::string const name = std::string(target->GetName());
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// Check for invalid targets: Dummy, Charge Target, Melee Target, Ranged Target
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if (!name.empty() &&
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