Auto do quest feature (new rpg strategy) (#1034)

* New rpg startup speed up and refactor

* New rpg do quest

* Fix invalid height in quest poi

* Add quest accept and reward limitation

* New rpg quest improvement

* Organize quest log, reward quests and fix grind target

* Quest dropped statistic and remove redundant code

* Decrease grind relevance lower than loot

* Fix new rpg drop quest

* Go to reward quest instead of innkeeper when quest completed

* Fix incorrect logic in do quest reward

* Fix reset quests in factory

* Fix crash on grind target value

Co-authored-by: SaW <swerkhoven@outlook.com>

* Fix a minor error in DoCompletedQuest

* Let bots get rid of impossible quests faster

* Increase loot fluency (especially for caster)

* Remove seasonal quests from auto accept

* Enhance quest accept condition check

* Add questgiver check (limit acceptation of quest 7946)

* Questgiver check and localization

* Near npc fix

* Fix quest item report

* Add lowPriorityQuest set for quests can not be done

* Improve gameobjects loot

* Do complete quest

* FIx move far to teleport check

* Accept or reward quest from game objects

* Fix possible crash in rpg game objects

* Fix ChooseNpcOrGameObjectToInteract crash

---------

Co-authored-by: SaW <swerkhoven@outlook.com>
This commit is contained in:
Yunfan Li
2025-03-14 21:31:33 +08:00
committed by GitHub
parent 88356bb507
commit 38912d4a8a
42 changed files with 2051 additions and 617 deletions

View File

@@ -31,6 +31,7 @@
#include "GuildTaskMgr.h"
#include "LFGMgr.h"
#include "MapMgr.h"
#include "NewRpgInfo.h"
#include "NewRpgStrategy.h"
#include "PerformanceMonitor.h"
#include "Player.h"
@@ -371,7 +372,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
sRandomPlayerbotMgr->CheckLfgQueue();
}
if (time(nullptr) > (printStatsTimer + 300))
if (sPlayerbotAIConfig->randomBotAutologin && time(nullptr) > (printStatsTimer + 300))
{
if (!printStatsTimer)
{
@@ -1466,6 +1467,82 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
tlocs.size());
}
void RandomPlayerbotMgr::PrepareZone2LevelBracket()
{
// Classic WoW - Low - level zones
zone2LevelBracket[1] = {5, 12}; // Dun Morogh
zone2LevelBracket[12] = {5, 12}; // Elwynn Forest
zone2LevelBracket[14] = {5, 12}; // Durotar
zone2LevelBracket[85] = {5, 12}; // Tirisfal Glades
zone2LevelBracket[141] = {5, 12}; // Teldrassil
zone2LevelBracket[215] = {5, 12}; // Mulgore
zone2LevelBracket[3430] = {5, 12}; // Eversong Woods
zone2LevelBracket[3524] = {5, 12}; // Azuremyst Isle
// Classic WoW - Mid - level zones
zone2LevelBracket[17] = {10, 25}; // Barrens
zone2LevelBracket[38] = {10, 20}; // Loch Modan
zone2LevelBracket[40] = {10, 21}; // Westfall
zone2LevelBracket[130] = {10, 23}; // Silverpine Forest
zone2LevelBracket[148] = {10, 21}; // Darkshore
zone2LevelBracket[3433] = {10, 22}; // Ghostlands
zone2LevelBracket[3525] = {10, 21}; // Bloodmyst Isle
// Classic WoW - High - level zones
zone2LevelBracket[10] = {19, 33}; // Deadwind Pass
zone2LevelBracket[11] = {21, 30}; // Wetlands
zone2LevelBracket[44] = {16, 28}; // Redridge Mountains
zone2LevelBracket[267] = {20, 34}; // Hillsbrad Foothills
zone2LevelBracket[331] = {18, 33}; // Ashenvale
zone2LevelBracket[400] = {24, 36}; // Thousand Needles
zone2LevelBracket[406] = {16, 29}; // Stonetalon Mountains
// Classic WoW - Higher - level zones
zone2LevelBracket[3] = {36, 46}; // Badlands
zone2LevelBracket[8] = {36, 46}; // Swamp of Sorrows
zone2LevelBracket[15] = {35, 46}; // Dustwallow Marsh
zone2LevelBracket[16] = {45, 52}; // Azshara
zone2LevelBracket[33] = {32, 47}; // Stranglethorn Vale
zone2LevelBracket[45] = {30, 42}; // Arathi Highlands
zone2LevelBracket[47] = {42, 51}; // Hinterlands
zone2LevelBracket[51] = {45, 51}; // Searing Gorge
zone2LevelBracket[357] = {40, 52}; // Feralas
zone2LevelBracket[405] = {30, 41}; // Desolace
zone2LevelBracket[440] = {41, 52}; // Tanaris
// Classic WoW - Top - level zones
zone2LevelBracket[4] = {52, 57}; // Blasted Lands
zone2LevelBracket[28] = {50, 60}; // Western Plaguelands
zone2LevelBracket[46] = {51, 60}; // Burning Steppes
zone2LevelBracket[139] = {54, 62}; // Eastern Plaguelands
zone2LevelBracket[361] = {47, 57}; // Felwood
zone2LevelBracket[490] = {49, 56}; // Un'Goro Crater
zone2LevelBracket[618] = {54, 61}; // Winterspring
zone2LevelBracket[1377] = {54, 63}; // Silithus
// The Burning Crusade - Zones
zone2LevelBracket[3483] = {58, 66}; // Hellfire Peninsula
zone2LevelBracket[3518] = {64, 70}; // Nagrand
zone2LevelBracket[3519] = {62, 73}; // Terokkar Forest
zone2LevelBracket[3520] = {66, 73}; // Shadowmoon Valley
zone2LevelBracket[3521] = {60, 67}; // Zangarmarsh
zone2LevelBracket[3522] = {64, 73}; // Blade's Edge Mountains
zone2LevelBracket[3523] = {67, 73}; // Netherstorm
zone2LevelBracket[4080] = {68, 73}; // Isle of Quel'Danas
// Wrath of the Lich King - Zones
zone2LevelBracket[65] = {71, 77}; // Dragonblight
zone2LevelBracket[66] = {74, 80}; // Zul'Drak
zone2LevelBracket[67] = {77, 80}; // Storm Peaks
zone2LevelBracket[210] = {77, 80}; // Icecrown Glacier
zone2LevelBracket[394] = {72, 78}; // Grizzly Hills
zone2LevelBracket[495] = {68, 74}; // Howling Fjord
zone2LevelBracket[2817] = {77, 80}; // Crystalsong Forest
zone2LevelBracket[3537] = {68, 75}; // Borean Tundra
zone2LevelBracket[3711] = {75, 80}; // Sholazar Basin
zone2LevelBracket[4197] = {79, 80}; // Wintergrasp
}
void RandomPlayerbotMgr::PrepareTeleportCache()
{
uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
@@ -1542,6 +1619,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
if (sPlayerbotAIConfig->enableNewRpgStrategy)
{
PrepareZone2LevelBracket();
LOG_INFO("playerbots", "Preparing innkeepers locations for level...");
results = WorldDatabase.Query(
"SELECT "
@@ -1550,8 +1628,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
"position_y, "
"position_z, "
"orientation, "
"t.faction, "
"t.entry "
"t.faction "
"FROM "
"creature c "
"INNER JOIN creature_template t on c.id1 = t.entry "
@@ -1573,7 +1650,6 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
float z = fields[3].Get<float>();
float orient = fields[4].Get<float>();
uint32 faction = fields[5].Get<uint32>();
uint32 c_entry = fields[6].Get<uint32>();
const FactionTemplateEntry* entry = sFactionTemplateStore.LookupEntry(faction);
WorldLocation loc(mapId, x + cos(orient) * 5.0f, y + sin(orient) * 5.0f, z + 0.5f, orient + M_PI);
@@ -1581,35 +1657,13 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
Map* map = sMapMgr->FindMap(loc.GetMapId(), 0);
if (!map)
continue;
const AreaTableEntry* area = sAreaTableStore.LookupEntry(map->GetAreaId(1, x, y, z));
const AreaTableEntry* area = sAreaTableStore.LookupEntry(map->GetAreaId(PHASEMASK_NORMAL, x, y, z));
uint32 zoneId = area->zone ? area->zone : area->ID;
uint32 level = area->area_level;
for (int i = 5; i <= maxLevel; i++)
if (zone2LevelBracket.find(zoneId) == zone2LevelBracket.end())
continue;
LevelBracket bracket = zone2LevelBracket[zoneId];
for (int i = bracket.low; i <= bracket.high; i++)
{
std::vector<WorldLocation>& locs = locsPerLevelCache[i];
int counter = 0;
WorldLocation levelLoc;
for (auto& checkLoc : locs)
{
if (loc.GetMapId() != checkLoc.GetMapId())
continue;
if (loc.GetExactDist(checkLoc) > 1500.0f)
continue;
if (zoneId !=
map->GetZoneId(1, checkLoc.GetPositionX(), checkLoc.GetPositionY(), checkLoc.GetPositionZ()))
continue;
counter++;
levelLoc = checkLoc;
if (counter >= 15)
break;
}
if (counter < 15)
continue;
if (!(entry->hostileMask & 4))
{
hordeStarterPerLevelCache[i].push_back(loc);
@@ -1618,12 +1672,10 @@ void RandomPlayerbotMgr::PrepareTeleportCache()
{
allianceStarterPerLevelCache[i].push_back(loc);
}
LOG_DEBUG("playerbots", "Area: {} Level: {} creature_entry: {} add to: {} {}({},{},{},{})", area->ID,
level, c_entry, i, counter, levelLoc.GetPositionX(), levelLoc.GetPositionY(),
levelLoc.GetPositionZ(), levelLoc.GetMapId());
}
} while (results->NextRow());
}
// add all initial position
for (uint32 i = 1; i < MAX_RACES; i++)
{
@@ -2629,9 +2681,8 @@ void RandomPlayerbotMgr::PrintStats()
uint32 engine_noncombat = 0;
uint32 engine_combat = 0;
uint32 engine_dead = 0;
uint32 stateCount[MAX_TRAVEL_STATE + 1] = {0};
std::vector<std::pair<Quest const*, int32>> questCount;
std::unordered_map<NewRpgStatus, int> rpgStatusCount;
NewRpgStatistic rpgStasticTotal;
std::unordered_map<uint32, int> zoneCount;
uint8 maxBotLevel = 0;
for (PlayerBotMap::iterator i = playerBots.begin(); i != playerBots.end(); ++i)
@@ -2706,41 +2757,19 @@ void RandomPlayerbotMgr::PrintStats()
zoneCount[bot->GetZoneId()]++;
if (sPlayerbotAIConfig->enableNewRpgStrategy)
rpgStatusCount[botAI->rpgInfo.status]++;
if (TravelTarget* target = botAI->GetAiObjectContext()->GetValue<TravelTarget*>("travel target")->Get())
{
TravelState state = target->getTravelState();
stateCount[state]++;
Quest const* quest;
if (target->getDestination())
quest = target->getDestination()->GetQuestTemplate();
if (quest)
{
bool found = false;
for (auto& q : questCount)
{
if (q.first != quest)
continue;
q.second++;
found = true;
}
if (!found)
questCount.push_back(std::make_pair(quest, 1));
}
rpgStatusCount[botAI->rpgInfo.status]++;
rpgStasticTotal += botAI->rpgStatistic;
}
}
LOG_INFO("playerbots", "Bots level:");
// uint32 maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
uint32 currentAlliance = 0, currentHorde = 0;
uint32 step = std::max(1, (maxBotLevel + 4) / 8);
uint32 from = 1;
uint32_t currentAlliance = 0, currentHorde = 0;
uint32_t step = std::max(1, static_cast<int>((maxBotLevel + 4) / 8));
uint32_t from = 1;
for (uint8 i = 1; i <= maxBotLevel; ++i)
{
currentAlliance += alliance[i];
@@ -2800,19 +2829,18 @@ void RandomPlayerbotMgr::PrintStats()
if (sPlayerbotAIConfig->enableNewRpgStrategy)
{
LOG_INFO("playerbots", "Bots rpg status:", dead);
LOG_INFO("playerbots", " IDLE: {}", rpgStatusCount[NewRpgStatus::IDLE]);
LOG_INFO("playerbots", " REST: {}", rpgStatusCount[NewRpgStatus::REST]);
LOG_INFO("playerbots", " GO_GRIND: {}", rpgStatusCount[NewRpgStatus::GO_GRIND]);
LOG_INFO("playerbots", " GO_INNKEEPER: {}", rpgStatusCount[NewRpgStatus::GO_INNKEEPER]);
LOG_INFO("playerbots", " NEAR_RANDOM: {}", rpgStatusCount[NewRpgStatus::NEAR_RANDOM]);
LOG_INFO("playerbots", " NEAR_NPC: {}", rpgStatusCount[NewRpgStatus::NEAR_NPC]);
LOG_INFO("playerbots", "Bots rpg status:");
LOG_INFO("playerbots", " Idle: {}, Rest: {}, GoGrind: {}, GoInnkeeper: {}, MoveRandom: {}, MoveNpc: {}, DoQuest: {}",
rpgStatusCount[RPG_IDLE], rpgStatusCount[RPG_REST], rpgStatusCount[RPG_GO_GRIND], rpgStatusCount[RPG_GO_INNKEEPER],
rpgStatusCount[RPG_NEAR_RANDOM], rpgStatusCount[RPG_NEAR_NPC], rpgStatusCount[RPG_DO_QUEST]);
LOG_INFO("playerbots", "Bots total quests:");
LOG_INFO("playerbots", " Accepted: {}, Rewarded: {}, Dropped: {}",
rpgStasticTotal.questAccepted, rpgStasticTotal.questRewarded, rpgStasticTotal.questDropped);
}
LOG_INFO("playerbots", "Bots engine:", dead);
LOG_INFO("playerbots", " Non-combat: {}", engine_noncombat);
LOG_INFO("playerbots", " Combat: {}", engine_combat);
LOG_INFO("playerbots", " Dead: {}", engine_dead);
LOG_INFO("playerbots", " Non-combat: {}, Combat: {}, Dead: {}", engine_noncombat, engine_combat, engine_dead);
// LOG_INFO("playerbots", "Bots questing:");
// LOG_INFO("playerbots", " Picking quests: {}",