Auto do quest feature (new rpg strategy) (#1034)

* New rpg startup speed up and refactor

* New rpg do quest

* Fix invalid height in quest poi

* Add quest accept and reward limitation

* New rpg quest improvement

* Organize quest log, reward quests and fix grind target

* Quest dropped statistic and remove redundant code

* Decrease grind relevance lower than loot

* Fix new rpg drop quest

* Go to reward quest instead of innkeeper when quest completed

* Fix incorrect logic in do quest reward

* Fix reset quests in factory

* Fix crash on grind target value

Co-authored-by: SaW <swerkhoven@outlook.com>

* Fix a minor error in DoCompletedQuest

* Let bots get rid of impossible quests faster

* Increase loot fluency (especially for caster)

* Remove seasonal quests from auto accept

* Enhance quest accept condition check

* Add questgiver check (limit acceptation of quest 7946)

* Questgiver check and localization

* Near npc fix

* Fix quest item report

* Add lowPriorityQuest set for quests can not be done

* Improve gameobjects loot

* Do complete quest

* FIx move far to teleport check

* Accept or reward quest from game objects

* Fix possible crash in rpg game objects

* Fix ChooseNpcOrGameObjectToInteract crash

---------

Co-authored-by: SaW <swerkhoven@outlook.com>
This commit is contained in:
Yunfan Li
2025-03-14 21:31:33 +08:00
committed by GitHub
parent 88356bb507
commit 38912d4a8a
42 changed files with 2051 additions and 617 deletions

View File

@@ -14,10 +14,13 @@
#include "BudgetValues.h"
#include "ChannelMgr.h"
#include "CharacterPackets.h"
#include "Common.h"
#include "CreatureAIImpl.h"
#include "CreatureData.h"
#include "EmoteAction.h"
#include "Engine.h"
#include "ExternalEventHelper.h"
#include "GameObjectData.h"
#include "GameTime.h"
#include "GuildMgr.h"
#include "GuildTaskMgr.h"
@@ -32,6 +35,7 @@
#include "MoveSplineInit.h"
#include "NewRpgStrategy.h"
#include "ObjectGuid.h"
#include "ObjectMgr.h"
#include "PerformanceMonitor.h"
#include "Player.h"
#include "PlayerbotAIConfig.h"
@@ -204,7 +208,7 @@ PlayerbotAI::PlayerbotAI(Player* bot)
masterIncomingPacketHandlers.AddHandler(CMSG_PUSHQUESTTOPARTY, "quest share");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_COMPLETE, "quest update complete");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_KILL, "quest update add kill");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item");
// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item"); // SMSG_QUESTUPDATE_ADD_ITEM no longer used
botOutgoingPacketHandlers.AddHandler(SMSG_QUEST_CONFIRM_ACCEPT, "confirm quest");
}
@@ -2287,10 +2291,46 @@ const AreaTableEntry* PlayerbotAI::GetCurrentZone()
std::string PlayerbotAI::GetLocalizedAreaName(const AreaTableEntry* entry)
{
std::string name;
if (entry)
return entry->area_name[sWorld->GetDefaultDbcLocale()];
{
name = entry->area_name[sWorld->GetDefaultDbcLocale()];
if (name.empty())
name = entry->area_name[LOCALE_enUS];
}
return "";
return name;
}
std::string PlayerbotAI::GetLocalizedCreatureName(uint32 entry)
{
std::string name;
const CreatureLocale* cl = sObjectMgr->GetCreatureLocale(entry);
if (cl)
ObjectMgr::GetLocaleString(cl->Name, sWorld->GetDefaultDbcLocale(), name);
if (name.empty())
{
CreatureTemplate const* ct = sObjectMgr->GetCreatureTemplate(entry);
if (ct)
name = ct->Name;
}
return name;
}
std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
{
std::string name;
const GameObjectLocale* gl = sObjectMgr->GetGameObjectLocale(entry);
if (gl)
ObjectMgr::GetLocaleString(gl->Name, sWorld->GetDefaultDbcLocale(), name);
if (name.empty())
{
GameObjectTemplate const* gt = sObjectMgr->GetGameObjectTemplate(entry);
if (gt)
name = gt->name;
}
return name;
}
std::vector<Player*> PlayerbotAI::GetPlayersInGroup()