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https://github.com/mod-playerbots/mod-playerbots.git
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[Spell] Fix alternative healing spell
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@@ -18,7 +18,7 @@ public:
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creators["windfury weapon"] = &windfury_weapon;
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creators["lesser healing wave"] = &lesser_healing_wave;
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creators["lesser healing wave on party"] = &lesser_healing_wave_on_party;
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creators["chain heal"] = &chain_heal;
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creators["chain heal on party"] = &chain_heal;
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creators["riptide"] = &riptide;
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creators["riptide on party"] = &riptide_on_party;
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creators["earth shock"] = &earth_shock;
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@@ -75,9 +75,9 @@ private:
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static ActionNode* chain_heal([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("chain heal",
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return new ActionNode("chain heal on party",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("lesser healing wave"), nullptr),
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/*A*/ NextAction::array(0, new NextAction("lesser healing wave on party"), nullptr),
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/*C*/ nullptr);
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}
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@@ -117,7 +117,7 @@ void GenericShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("lesser
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// healing wave on party", 25.0f), nullptr))); triggers.push_back(new TriggerNode("party member low health",
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// NextAction::array(0, new NextAction("riptide on party", 25.0f), nullptr))); triggers.push_back(new
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// TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal", 27.0f), nullptr)));
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// TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal on party", 27.0f), nullptr)));
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// triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("lesser healing
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// wave", 26.0f), nullptr))); triggers.push_back(new TriggerNode("low health", NextAction::array(0, new
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// NextAction("riptide", 26.0f), nullptr)));
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