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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-21 20:46:22 +00:00
[Spell] Fix alternative healing spell
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@@ -18,7 +18,7 @@ public:
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creators["windfury weapon"] = &windfury_weapon;
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creators["lesser healing wave"] = &lesser_healing_wave;
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creators["lesser healing wave on party"] = &lesser_healing_wave_on_party;
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creators["chain heal"] = &chain_heal;
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creators["chain heal on party"] = &chain_heal;
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creators["riptide"] = &riptide;
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creators["riptide on party"] = &riptide_on_party;
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creators["earth shock"] = &earth_shock;
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@@ -75,9 +75,9 @@ private:
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static ActionNode* chain_heal([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("chain heal",
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return new ActionNode("chain heal on party",
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/*P*/ nullptr,
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/*A*/ NextAction::array(0, new NextAction("lesser healing wave"), nullptr),
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/*A*/ NextAction::array(0, new NextAction("lesser healing wave on party"), nullptr),
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/*C*/ nullptr);
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}
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@@ -117,7 +117,7 @@ void GenericShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("party member medium health", NextAction::array(0, new NextAction("lesser
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// healing wave on party", 25.0f), nullptr))); triggers.push_back(new TriggerNode("party member low health",
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// NextAction::array(0, new NextAction("riptide on party", 25.0f), nullptr))); triggers.push_back(new
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// TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal", 27.0f), nullptr)));
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// TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("chain heal on party", 27.0f), nullptr)));
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// triggers.push_back(new TriggerNode("medium health", NextAction::array(0, new NextAction("lesser healing
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// wave", 26.0f), nullptr))); triggers.push_back(new TriggerNode("low health", NextAction::array(0, new
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// NextAction("riptide", 26.0f), nullptr)));
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@@ -49,8 +49,8 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("main hand weapon no imbue",
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NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"group heal occasion",
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NextAction::array(0, new NextAction("riptide on party", 23.0f), new NextAction("chain heal", 22.0f), NULL)));
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"group heal setting",
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NextAction::array(0, new NextAction("riptide on party", 23.0f), new NextAction("chain heal on party", 22.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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@@ -42,11 +42,11 @@ public:
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}
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};
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class CastChainHealAction : public CastAoeHealSpellAction
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class CastChainHealAction : public HealPartyMemberAction
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{
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public:
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CastChainHealAction(PlayerbotAI* botAI)
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: CastAoeHealSpellAction(botAI, "chain heal", 15.0f, HealingManaEfficiency::HIGH)
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: HealPartyMemberAction(botAI, "chain heal", 15.0f, HealingManaEfficiency::HIGH)
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{
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}
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};
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@@ -210,7 +210,7 @@ public:
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creators["lesser healing wave on party"] = &ShamanAiObjectContextInternal::lesser_healing_wave_on_party;
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creators["earth shield"] = &ShamanAiObjectContextInternal::earth_shield;
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creators["earth shield on party"] = &ShamanAiObjectContextInternal::earth_shield_on_party;
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creators["chain heal"] = &ShamanAiObjectContextInternal::chain_heal;
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creators["chain heal on party"] = &ShamanAiObjectContextInternal::chain_heal;
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creators["riptide"] = &ShamanAiObjectContextInternal::riptide;
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creators["riptide on party"] = &ShamanAiObjectContextInternal::riptide_on_party;
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creators["stormstrike"] = &ShamanAiObjectContextInternal::stormstrike;
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@@ -39,7 +39,7 @@ void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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new NextAction("lesser healing wave on party", 24.0f), NULL)));
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triggers.push_back(
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new TriggerNode("group heal occasion", NextAction::array(0, new NextAction("chain heal", 27.0f), NULL)));
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new TriggerNode("group heal setting", NextAction::array(0, new NextAction("chain heal on party", 27.0f), NULL)));
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triggers.push_back(
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new TriggerNode("cure poison", NextAction::array(0, new NextAction("cure poison", 21.0f), nullptr)));
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