mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 17:39:09 +00:00
[Spell] Fix alternative healing spell
This commit is contained in:
@@ -63,8 +63,8 @@ void HolyHealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
GenericPriestStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("group heal occasion",
|
||||
NextAction::array(0, new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8), NULL)));
|
||||
new TriggerNode("group heal setting",
|
||||
NextAction::array(0, new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 8), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"medium group heal occasion",
|
||||
@@ -77,28 +77,28 @@ void HolyHealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
new NextAction("guardian spirit on party", ACTION_CRITICAL_HEAL + 6),
|
||||
new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 5),
|
||||
new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
|
||||
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2), NULL)));
|
||||
new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member low health",
|
||||
NextAction::array(0, new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 4),
|
||||
NextAction::array(0, new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 4),
|
||||
new NextAction("greater heal on party", ACTION_MEDIUM_HEAL + 3),
|
||||
new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 2),
|
||||
new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 1), NULL)));
|
||||
new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("circle of healing", ACTION_LIGHT_HEAL + 7),
|
||||
NextAction::array(0, new NextAction("circle of healing on party", ACTION_LIGHT_HEAL + 7),
|
||||
new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
|
||||
new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
|
||||
// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
|
||||
NULL)));
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("renew on party", ACTION_LIGHT_HEAL + 2),
|
||||
// new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 1),
|
||||
NULL)));
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"party member to heal out of spell range",
|
||||
|
||||
Reference in New Issue
Block a user