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https://github.com/mod-playerbots/mod-playerbots.git
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[Spell] Fix alternative healing spell
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@@ -29,15 +29,14 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode(
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// "medium aoe heal",
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// NextAction::array(0,
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// new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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// new NextAction("circle of healing on party", ACTION_MEDIUM_HEAL + 8),
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// // new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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// NULL)));
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triggers.push_back(new TriggerNode(
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"group heal occasion",
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NextAction::array(0, new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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NULL)));
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"group heal setting",
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NextAction::array(0, new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"medium group heal occasion",
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@@ -49,25 +48,23 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0, new NextAction("power word: shield on party", ACTION_CRITICAL_HEAL + 6),
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new NextAction("penance on party", ACTION_CRITICAL_HEAL + 4),
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new NextAction("flash heal on party", ACTION_CRITICAL_HEAL + 3),
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2), NULL)));
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new NextAction("prayer of mending on party", ACTION_CRITICAL_HEAL + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("party member low health",
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NextAction::array(0, new NextAction("power word: shield on party", ACTION_MEDIUM_HEAL + 4),
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new NextAction("penance on party", ACTION_MEDIUM_HEAL + 2),
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 2),
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new NextAction("prayer of mending on party", ACTION_MEDIUM_HEAL + 1),
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new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 0), NULL)));
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new NextAction("flash heal on party", ACTION_MEDIUM_HEAL + 0), nullptr)));
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triggers.push_back(
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new TriggerNode("party member medium health",
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NextAction::array(0, new NextAction("power word: shield on party", ACTION_LIGHT_HEAL + 9),
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new NextAction("penance on party", ACTION_LIGHT_HEAL + 7),
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new NextAction("circle of healing", ACTION_LIGHT_HEAL + 7),
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new NextAction("prayer of mending on party", ACTION_LIGHT_HEAL + 6),
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new NextAction("flash heal on party", ACTION_LIGHT_HEAL + 5),
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// new NextAction("renew on party", ACTION_LIGHT_HEAL + 8),
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NULL)));
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nullptr)));
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triggers.push_back(
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new TriggerNode("party member almost full health",
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@@ -86,7 +83,7 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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NextAction::array(0, new NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 10), nullptr)));
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// triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new NextAction("prayer of
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// mending", 49.0f), nullptr))); triggers.push_back(new TriggerNode("medium aoe heal", NextAction::array(0, new
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// NextAction("circle of healing", 48.0f), nullptr))); triggers.push_back(new TriggerNode("binding heal",
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// NextAction("circle of healing on party", 48.0f), nullptr))); triggers.push_back(new TriggerNode("binding heal",
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// NextAction::array(0, new NextAction("binding heal", 52.0f), nullptr))); triggers.push_back(new TriggerNode("low
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// mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
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