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[Spell] Fix alternative healing spell
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@@ -78,11 +78,11 @@ void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("party member critical health",
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NextAction::array(0, new NextAction("nature's swiftness", ACTION_CRITICAL_HEAL + 4), NULL)));
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NextAction::array(0, new NextAction("nature's swiftness", ACTION_CRITICAL_HEAL + 4), nullptr)));
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triggers.push_back(
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new TriggerNode("medium group heal occasion",
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NextAction::array(0, new NextAction("tranquility", ACTION_CRITICAL_HEAL + 5), NULL)));
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NextAction::array(0, new NextAction("tranquility", ACTION_CRITICAL_HEAL + 5), nullptr)));
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// LOW
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triggers.push_back(
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