mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-18 11:15:43 +00:00
Merge pull request #517 from liyunfan1223/fix_ammo
Fix ammo init (Nether spike)
This commit is contained in:
@@ -35,7 +35,7 @@ bool FollowChatShortcutAction::Execute(Event event)
|
||||
// botAI->Reset();
|
||||
botAI->ChangeStrategy("+follow,-passive,-grind,-move from group", BOT_STATE_NON_COMBAT);
|
||||
botAI->ChangeStrategy("-follow,-passive,-grind,-move from group", BOT_STATE_COMBAT);
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Reset();
|
||||
|
||||
PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
|
||||
PositionInfo pos = posMap["return"];
|
||||
|
||||
@@ -38,7 +38,7 @@ bool TogglePetSpellAutoCastAction::Execute(Event event)
|
||||
bool shouldApply = true;
|
||||
// imp's spell, felhunte's intelligence, cat stealth
|
||||
if (spellId == 4511 || spellId == 1742 || spellId == 54424 || spellId == 57564 || spellId == 57565 ||
|
||||
spellId == 57566 || spellId == 57567 || spellId == 24450)
|
||||
spellId == 57566 || spellId == 57567 || spellId == 24450 || spellId == 53477)
|
||||
{
|
||||
shouldApply = false;
|
||||
}
|
||||
|
||||
@@ -218,7 +218,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
|
||||
{
|
||||
bot->ResurrectPlayer(1.0f, false);
|
||||
botAI->TellMasterNoFacing("I live, again!");
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
|
||||
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Reset();
|
||||
}
|
||||
|
||||
player->GetMotionMaster()->Clear();
|
||||
|
||||
@@ -31,6 +31,8 @@ void GenericPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
// NextAction("inner focus", 42.0f), nullptr))); triggers.push_back(new TriggerNode("medium mana",
|
||||
// NextAction::array(0, new NextAction("symbol of hope", ACTION_EMERGENCY), nullptr))); triggers.push_back(new
|
||||
// TriggerNode("low mana", NextAction::array(0, new NextAction("consume magic", 10.0f), nullptr)));
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("inner focus", NextAction::array(0, new NextAction("inner focus", 42.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("desperate prayer",
|
||||
ACTION_HIGH + 5), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new
|
||||
@@ -43,7 +45,10 @@ void GenericPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
new TriggerNode("low health", NextAction::array(0, new NextAction("power word: shield", ACTION_HIGH), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("medium mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH + 1), NULL)));
|
||||
new TriggerNode("medium mana",
|
||||
NextAction::array(0,
|
||||
new NextAction("shadowfiend", ACTION_HIGH + 2),
|
||||
new NextAction("inner focus", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("low mana", NextAction::array(0, new NextAction("hymn of hope", ACTION_HIGH), NULL)));
|
||||
@@ -72,8 +77,6 @@ void PriestCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
|
||||
void PriestBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(
|
||||
new TriggerNode("inner focus", NextAction::array(0, new NextAction("inner focus", 42.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("power infusion", NextAction::array(0, new NextAction("power infusion", 41.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("boost", NextAction::array(0, new NextAction("shadowfiend", 20.0f), nullptr)));
|
||||
|
||||
Reference in New Issue
Block a user