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Estimated dps calculation
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@@ -221,7 +221,7 @@ bool DebuffTrigger::IsActive()
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{
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return false;
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}
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return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "expected group dps")) >= needLifeTime;
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return BuffTrigger::IsActive() && (target->GetHealth() / AI_VALUE(float, "estimated group dps")) >= needLifeTime;
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}
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bool DebuffOnBossTrigger::IsActive()
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