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Estimated dps calculation
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@@ -47,7 +47,7 @@ float CastTimeMultiplier::GetValue(Action* action)
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return 1.0f;
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}
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if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "expected group dps")))
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if (castTime > (1000 * target->GetHealth() / AI_VALUE(float, "estimated group dps")))
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{
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return 0.1f;
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}
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