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https://github.com/mod-playerbots/mod-playerbots.git
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Improvement on warlock life tap glyph
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@@ -71,6 +71,8 @@ void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("decimation", NextAction::array(0, new NextAction("soul fire", 16.0f), NULL)));
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triggers.push_back(new TriggerNode("life tap glyph buff", NextAction::array(0, new NextAction("life tap", 28.0f), NULL)));
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triggers.push_back(
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new TriggerNode("metamorphosis", NextAction::array(0, new NextAction("metamorphosis", 20.0f), NULL)));
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}
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@@ -78,9 +80,9 @@ void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void DpsAoeWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("seed of corruption", 39.0f),
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new NextAction("seed of corruption on attacker", 38.0f),
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new NextAction("rain of fire", 37.0f), nullptr)));
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("seed of corruption", 33.0f),
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new NextAction("seed of corruption on attacker", 32.0f),
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new NextAction("rain of fire", 31.0f), nullptr)));
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triggers.push_back(new TriggerNode("corruption on attacker",
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NextAction::array(0, new NextAction("corruption on attacker", 27.0f), nullptr)));
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triggers.push_back(
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