Improvement on warlock life tap glyph

This commit is contained in:
Yunfan Li
2025-01-18 23:47:19 +08:00
parent 106b36b498
commit 3523a65ff8
5 changed files with 26 additions and 4 deletions

View File

@@ -71,6 +71,8 @@ void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("decimation", NextAction::array(0, new NextAction("soul fire", 16.0f), NULL)));
triggers.push_back(new TriggerNode("life tap glyph buff", NextAction::array(0, new NextAction("life tap", 28.0f), NULL)));
triggers.push_back(
new TriggerNode("metamorphosis", NextAction::array(0, new NextAction("metamorphosis", 20.0f), NULL)));
}
@@ -78,9 +80,9 @@ void DpsWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
void DpsAoeWarlockStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("seed of corruption", 39.0f),
new NextAction("seed of corruption on attacker", 38.0f),
new NextAction("rain of fire", 37.0f), nullptr)));
new TriggerNode("medium aoe", NextAction::array(0, new NextAction("seed of corruption", 33.0f),
new NextAction("seed of corruption on attacker", 32.0f),
new NextAction("rain of fire", 31.0f), nullptr)));
triggers.push_back(new TriggerNode("corruption on attacker",
NextAction::array(0, new NextAction("corruption on attacker", 27.0f), nullptr)));
triggers.push_back(