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https://github.com/mod-playerbots/mod-playerbots.git
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fix(spell): paladin and dk aggro spell, warrior
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@@ -173,7 +173,7 @@ class GenericPaladinStrategyActionNodeFactory : public NamedObjectFactory<Action
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}
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static ActionNode* avengers_shield(PlayerbotAI* ai)
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{
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return new ActionNode ("righteous defense",
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return new ActionNode ("avenger's shield",
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/*P*/ NULL,
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/*A*/ NextAction::array(0, new NextAction("judgement of wisdom"), NULL),
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/*C*/ NULL);
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@@ -53,12 +53,12 @@ void TankPaladinStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("judgement of wisdom", ACTION_HIGH + 6), nullptr)));
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// triggers.push_back(new TriggerNode("judgement", NextAction::array(0, new NextAction("judgement", ACTION_HIGH + 6), nullptr)));
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// triggers.push_back(new TriggerNode("judgement", NextAction::array(0, new NextAction("exorcism", ACTION_HIGH + 6), nullptr)));
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// triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("hammer of the righteous", ACTION_HIGH + 8), new NextAction("avenger's shield", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("light aoe", NextAction::array(0, new NextAction("hammer of the righteous", ACTION_HIGH + 8), new NextAction("avenger's shield", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("medium aoe", NextAction::array(0, new NextAction("consecration", ACTION_HIGH + 1), new NextAction("avenger's shield", ACTION_HIGH + 3), NULL)));
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triggers.push_back(new TriggerNode("avenger's shield", NextAction::array(0, new NextAction("avenger's shield", ACTION_HIGH + 7), nullptr)));
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// triggers.push_back(new TriggerNode("avenger's shield", NextAction::array(0, new NextAction("avenger's shield", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("lose aggro", NextAction::array(0, new NextAction("hand of reckoning", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("holy shield", NextAction::array(0, new NextAction("holy shield", ACTION_HIGH + 7), nullptr)));
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triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary", ACTION_HIGH + 9), nullptr)));
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// triggers.push_back(new TriggerNode("blessing", NextAction::array(0, new NextAction("blessing of sanctuary", ACTION_HIGH + 9), nullptr)));
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triggers.push_back(new TriggerNode("target critical health", NextAction::array(0, new NextAction("hammer of wrath", ACTION_CRITICAL_HEAL), nullptr)));
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triggers.push_back(new TriggerNode(
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"righteous fury",
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