diff --git a/src/RandomPlayerbotMgr.cpp b/src/RandomPlayerbotMgr.cpp index 971327ba..91de48dc 100644 --- a/src/RandomPlayerbotMgr.cpp +++ b/src/RandomPlayerbotMgr.cpp @@ -1430,7 +1430,7 @@ void RandomPlayerbotMgr::PrepareTeleportCache() "AND map IN ({}) " "AND t.entry not in (32820, 24196, 30627, 30617) " "AND c.spawntimesecs < 1000 " - "AND t.faction not in (11, 71, 79, 85, 188) " + "AND t.faction not in (11, 71, 79, 85, 188, 1575) " "AND (t.unit_flags & 256) = 0 " "AND (t.unit_flags & 4096) = 0 " // "AND (t.flags_extra & 32768) = 0 " @@ -1537,9 +1537,9 @@ void RandomPlayerbotMgr::PrepareTeleportCache() { allianceStarterPerLevelCache[i].push_back(loc); } - // LOG_INFO("playerbots", "Area: {} Level: {} creature_entry: {} add to: {} {}({},{},{},{})", area->ID, - // level, c_entry, i, counter, levelLoc.GetPositionX(), levelLoc.GetPositionY(), - // levelLoc.GetPositionZ(), levelLoc.GetMapId()); + LOG_INFO("playerbots", "Area: {} Level: {} creature_entry: {} add to: {} {}({},{},{},{})", area->ID, + level, c_entry, i, counter, levelLoc.GetPositionX(), levelLoc.GetPositionY(), + levelLoc.GetPositionZ(), levelLoc.GetMapId()); } // int range = level <= 10 ? 6 : 8; // for (int32 l = (int32)level; l <= (int32)level + range; l++)