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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-15 01:49:09 +00:00
Serveral crashes fix
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@@ -311,7 +311,7 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldObject* target)
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bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
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{
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
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Player* master = botAI->GetGroupMaster();
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Player* gmaster = botAI->GetGroupMaster();
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Player* realMaster = botAI->GetMaster();
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AiObjectContext* context = botAI->GetAiObjectContext();
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@@ -327,30 +327,30 @@ bool ChooseRpgTargetAction::isFollowValid(Player* bot, WorldPosition pos)
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return false;
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}
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if (!master || bot == master)
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if (!gmaster || bot == gmaster)
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return true;
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if (!botAI->HasStrategy("follow", BOT_STATE_NON_COMBAT))
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return true;
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if (bot->GetDistance(master) > sPlayerbotAIConfig->rpgDistance * 2)
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if (bot->GetDistance(gmaster) > sPlayerbotAIConfig->rpgDistance * 2)
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return false;
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Formation* formation = AI_VALUE(Formation*, "formation");
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float distance = master->GetDistance2d(pos.getX(), pos.getY());
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float distance = gmaster->GetDistance2d(pos.getX(), pos.getY());
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if (!botAI->HasActivePlayerMaster() && distance < 50.0f)
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{
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Player* player = master;
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if (!master->isMoving() ||
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Player* player = gmaster;
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if (gmaster && !gmaster->isMoving() ||
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PAI_VALUE(WorldPosition, "last long move").distance(pos) < sPlayerbotAIConfig->reactDistance)
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return true;
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}
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if ((inDungeon || !master->HasPlayerFlag(PLAYER_FLAGS_RESTING)) && realMaster == master && distance > 5.0f)
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if ((inDungeon || !gmaster->HasPlayerFlag(PLAYER_FLAGS_RESTING)) && realMaster == gmaster && distance > 5.0f)
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return false;
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if (!master->isMoving() && distance < 25.0f)
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if (!gmaster->isMoving() && distance < 25.0f)
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return true;
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if (distance < formation->GetMaxDistance())
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