crash fix

This commit is contained in:
Yunfan Li
2023-12-17 17:45:43 +08:00
parent 897ee35b4e
commit 30c46b59d0
3 changed files with 9 additions and 2 deletions

View File

@@ -29,6 +29,9 @@ bool StealthTrigger::IsActive()
float distance = 30.f;
Unit* target = AI_VALUE(Unit*, "enemy player target");
if (target && !target->IsInWorld()) {
return false;
}
if (!target)
target = AI_VALUE(Unit*, "grind target");
@@ -76,6 +79,10 @@ bool SprintTrigger::IsActive()
Unit* dps = AI_VALUE(Unit*, "dps target");
Unit* enemyPlayer = AI_VALUE(Unit*, "enemy player target");
if (enemyPlayer && !enemyPlayer->IsInWorld()) {
return false;
}
if (dps)
targeted = (dps == AI_VALUE(Unit*, "current target"));