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https://github.com/mod-playerbots/mod-playerbots.git
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crash fix
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@@ -29,6 +29,9 @@ bool StealthTrigger::IsActive()
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float distance = 30.f;
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Unit* target = AI_VALUE(Unit*, "enemy player target");
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if (target && !target->IsInWorld()) {
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return false;
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}
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if (!target)
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target = AI_VALUE(Unit*, "grind target");
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@@ -76,6 +79,10 @@ bool SprintTrigger::IsActive()
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Unit* dps = AI_VALUE(Unit*, "dps target");
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Unit* enemyPlayer = AI_VALUE(Unit*, "enemy player target");
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if (enemyPlayer && !enemyPlayer->IsInWorld()) {
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return false;
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}
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if (dps)
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targeted = (dps == AI_VALUE(Unit*, "current target"));
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