Fix wrong PlayerbotAI parameter name passed to the constructor (#1672)

This commit is contained in:
privatecore
2025-09-28 13:42:03 +02:00
committed by GitHub
parent c20fb34470
commit 30bd58be67
3 changed files with 4 additions and 4 deletions

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@@ -24,7 +24,7 @@ public:
class MoveRandomStrategy : public NonCombatStrategy
{
public:
MoveRandomStrategy(PlayerbotAI* ai) : NonCombatStrategy(botAI) {}
MoveRandomStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
std::string const getName() override { return "move random"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
};