diff --git a/src/strategy/actions/MovementActions.cpp b/src/strategy/actions/MovementActions.cpp index 6b519011..de32bfcb 100644 --- a/src/strategy/actions/MovementActions.cpp +++ b/src/strategy/actions/MovementActions.cpp @@ -978,11 +978,13 @@ bool MovementAction::Follow(Unit* target, float distance) { return Follow(target void MovementAction::UpdateMovementState() { - if (bot->Unit::IsUnderWater()) + int8 botInLiquidState = bot->GetLiquidData().Status; + + if (botInLiquidState == LIQUID_MAP_IN_WATER || botInLiquidState == LIQUID_MAP_UNDER_WATER) { bot->SetSwim(true); } - else if (!bot->Unit::IsInWater()) + else { bot->SetSwim(false); } @@ -990,18 +992,21 @@ void MovementAction::UpdateMovementState() bool onGround = bot->GetPositionZ() < bot->GetMapWaterOrGroundLevel(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()) + 1.0f; + // Keep bot->SendMovementFlagUpdate() withing the if statements to not intefere with bot behavior on ground/(shallow) waters if (!bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !onGround) { bot->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); + bot->SendMovementFlagUpdate(); } - if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && + + else if (bot->HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && (!bot->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || onGround)) { bot->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING); + bot->SendMovementFlagUpdate(); } - bot->SendMovementFlagUpdate(); // Temporary speed increase in group // if (botAI->HasRealPlayerMaster()) { // bot->SetSpeedRate(MOVE_RUN, 1.1f);