fix settarget + test force accept quest after complete one

This commit is contained in:
Atidot3
2024-07-30 17:05:07 +02:00
parent c36cfbb55b
commit 2e63381d48
2 changed files with 5 additions and 5 deletions

View File

@@ -99,12 +99,12 @@ void ChooseTravelTargetAction::getNewTarget(TravelTarget* newTarget, TravelTarge
{
if (urand(1, 100) > 50) //50% Focus on active quests for money.
{
foundTarget = SetQuestTarget(newTarget, false, true, true); //Turn in quests for money.
foundTarget = SetQuestTarget(newTarget, true, false, true, true); //Turn in quests for money.
}
if (!foundTarget)
{
foundTarget = SetQuestTarget(newTarget, true, false, false); //Find new (low) level quests
foundTarget = SetQuestTarget(newTarget, false, true, false, false); //Find new (low) level quests
}
}
else
@@ -140,7 +140,7 @@ void ChooseTravelTargetAction::getNewTarget(TravelTarget* newTarget, TravelTarge
//Do quests (start, do, end)
if (!foundTarget && urand(1, 100) > 5) //95% chance
{
foundTarget = SetQuestTarget(newTarget, true, true, true); //Do any nearby
foundTarget = SetQuestTarget(newTarget, false, true, true, true); //Do any nearby
}
//Explore a nearby unexplored area.