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Dynamic delay
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@@ -23,7 +23,7 @@ class AvoidAoeStrategy : public Strategy
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{
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public:
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explicit AvoidAoeStrategy(PlayerbotAI* ai);
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const std::string getName() override { return "avoid aoe"; }
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const std::string getName() override { return "aaoe"; }
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NextAction** getDefaultActions() override;
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void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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@@ -33,7 +33,7 @@ class CombatFormationStrategy : public Strategy
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{
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public:
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CombatFormationStrategy(PlayerbotAI* ai) : Strategy(ai) {}
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const std::string getName() override { return "combat formation"; }
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const std::string getName() override { return "formation"; }
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NextAction** getDefaultActions() override;
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};
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