Dynamic delay

This commit is contained in:
Yunfan Li
2024-08-14 18:27:13 +08:00
parent 7b0bb20078
commit 2ddaae9ef0
17 changed files with 279 additions and 159 deletions

View File

@@ -70,7 +70,7 @@ AvoidAoeStrategy::AvoidAoeStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
NextAction** AvoidAoeStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("avoid aoe", ACTION_EMERGENCY), nullptr);
return NextAction::array(0, new NextAction("aaoe", ACTION_EMERGENCY), nullptr);
}
void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)

View File

@@ -23,7 +23,7 @@ class AvoidAoeStrategy : public Strategy
{
public:
explicit AvoidAoeStrategy(PlayerbotAI* ai);
const std::string getName() override { return "avoid aoe"; }
const std::string getName() override { return "aaoe"; }
NextAction** getDefaultActions() override;
void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
@@ -33,7 +33,7 @@ class CombatFormationStrategy : public Strategy
{
public:
CombatFormationStrategy(PlayerbotAI* ai) : Strategy(ai) {}
const std::string getName() override { return "combat formation"; }
const std::string getName() override { return "formation"; }
NextAction** getDefaultActions() override;
};

View File

@@ -49,7 +49,7 @@ class PlayerbotAI;
class HealerAutoSaveManaMultiplier : public Multiplier
{
public:
HealerAutoSaveManaMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "auto save mana") {}
HealerAutoSaveManaMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "smana") {}
float GetValue(Action* action) override;
};
@@ -60,7 +60,7 @@ public:
HealerAutoSaveManaStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
void InitMultipliers(std::vector<Multiplier*>& multipliers) override;
std::string const getName() override { return "auto save mana"; }
std::string const getName() override { return "smana"; }
};
#endif