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Dynamic delay
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@@ -65,9 +65,10 @@ public:
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Engine(PlayerbotAI* botAI, AiObjectContext* factory);
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void Init();
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void addStrategy(std::string const name);
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void addStrategy(std::string const name, bool init = true);
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void addStrategies(std::string first, ...);
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bool removeStrategy(std::string const name);
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void addStrategiesNoInit(std::string first, ...);
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bool removeStrategy(std::string const name, bool init = true);
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bool HasStrategy(std::string const name);
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void removeAllStrategies();
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void toggleStrategy(std::string const name);
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