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https://github.com/mod-playerbots/mod-playerbots.git
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Dynamic delay
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@@ -59,7 +59,8 @@ bool PlayerbotAIConfig::Initialize()
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maxMovementSearchTime = sConfigMgr->GetOption<int32>("AiPlayerbot.MaxMovementSearchTime", 3);
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expireActionTime = sConfigMgr->GetOption<int32>("AiPlayerbot.ExpireActionTime", 5000);
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dispelAuraDuration = sConfigMgr->GetOption<int32>("AiPlayerbot.DispelAuraDuration", 7000);
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reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 500);
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reactDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReactDelay", 100);
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dynamicReactDelay = sConfigMgr->GetOption<bool>("AiPlayerbot.DynamicReactDelay", true);
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passiveDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.PassiveDelay", 10000);
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repeatDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.RepeatDelay", 2000);
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errorDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ErrorDelay", 5000);
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@@ -77,7 +78,7 @@ bool PlayerbotAIConfig::Initialize()
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fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
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aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
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tooCloseDistance = sConfigMgr->GetOption<float>("AiPlayerbot.TooCloseDistance", 5.0f);
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meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 1.5f);
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meleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.MeleeDistance", 0.75f);
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followDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FollowDistance", 1.5f);
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whisperDistance = sConfigMgr->GetOption<float>("AiPlayerbot.WhisperDistance", 6000.0f);
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contactDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ContactDistance", 0.5f);
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