Score calculation for item spell

This commit is contained in:
Yunfan Li
2024-04-13 14:42:07 +08:00
parent 69ecee0efe
commit 2b11f791f2
5 changed files with 449 additions and 70 deletions

View File

@@ -45,7 +45,7 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
triggers.push_back(new TriggerNode(
"group heal occasion",
NextAction::array(0, new NextAction("chain heal", 22.0f), NULL)));
NextAction::array(0, new NextAction("riptide on party", 23.0f), new NextAction("chain heal", 22.0f), NULL)));
triggers.push_back(new TriggerNode(
"party member critical health",