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Score calculation for item spell
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@@ -45,7 +45,7 @@ void HealShamanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("shaman weapon", NextAction::array(0, new NextAction("earthliving weapon", 22.0f), nullptr)));
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triggers.push_back(new TriggerNode(
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"group heal occasion",
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NextAction::array(0, new NextAction("chain heal", 22.0f), NULL)));
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NextAction::array(0, new NextAction("riptide on party", 23.0f), new NextAction("chain heal", 22.0f), NULL)));
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triggers.push_back(new TriggerNode(
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"party member critical health",
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