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Score calculation for item spell
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@@ -116,7 +116,8 @@ class PlayerbotFactory
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static uint32 tradeSkills[];
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static float CalculateItemScore(uint32 item_id, Player* bot);
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float CalculateEnchantScore(uint32 enchant_id, Player* bot);
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static float CalculateEnchantScore(uint32 enchant_id, Player* bot);
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static float CalculateSpellScore(uint32 spell_id, Player* bot, uint32 trigger = ITEM_SPELLTRIGGER_ON_EQUIP);
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void InitTalentsTree(bool incremental = false, bool use_template = true, bool reset = false);
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static void InitTalentsBySpecNo(Player* bot, int specNo, bool reset);
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static void InitTalentsByParsedSpecLink(Player* bot, std::vector<std::vector<uint32>> parsedSpecLink, bool reset);
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