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Flee action, factory setting
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@@ -7,6 +7,7 @@
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void HunterBuffDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("aspect of the hawk", NextAction::array(0, new NextAction("aspect of the dragonhawk", 90.0f), nullptr)));
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triggers.push_back(new TriggerNode("aspect of the hawk", NextAction::array(0, new NextAction("aspect of the hawk", 90.0f), nullptr)));
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}
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